Do you ever wish that you could wear someone else’s shoes for a little while, and see new sights, travel to the moon, dissect a body, defuse a bomb, fly? We are pretty sure you’ve thought about it – as have your patrons.
The Colorado State Library wants to help your patrons do just this, with our Adventure Kits. Adventure Kits use virtual reality and simulation to help your patrons stretch the boundaries of their experience without leaving the library.
Borrow one of our Let’s Experience It! Resource Kits for individual patron experiences or a shared adventure experience.
Virtual Reality Kits – Oculus Go
In this kit, you will find an Oculus Go loaded with apps to bring your patrons experiences, stories, and fun. Some of the apps provide 360-degree video, others provide a fully virtual experience of whole environments.
There will need to be a staff person or volunteer available while the equipment is in use to assist the user. Situational awareness, the awareness of your surroundings, while wearing the Oculus Go is extremely restricted. Do not leave the Oculus Go user alone in public space.
Most activities are designed for one person with a few exceptions. With the Oculus Go, walking is not necessary, but looking around is. We recommend a chair that turns all the way around (like an office desk chair) and enough space to spin in it with arms out.
We have included a User Agreement and we recommend you have every patron using the Oculus Go sign one. We have also included a User Agreement for Young adults (age 13-17) that should be signed by a parent or legal guardian. We do not need the signed User Agreements back, they are to release your institution from liability.
- 1 Oculus GO VR headset in a black case.
- Oculus Go Standalone Virtual Reality Headset – 32GB goggles
- Remote control
- 2 Spare AA rechargeable batteries in a mini zipper bag
- 10 foot USB cable and USB wall plug adapter.
- 1 Google Cardboard VR Headset
- 1 Onn plastic smartphone VR Headset, Blue or Pink
- Laminated instruction manual
- 1 SteelSeries Stratus Duo Wireless Gaming Controller
- 1 iPad Mini 2 – 16GB
- 1 Apple USB charger cord
- 1 Apple wall plug adapter
- 1 Laminated sheet: Casting to the iPad Mini
- 1 Black 3 ring binder
- 1 Black USB key shaped flash drive
- 7 laminated VR activities menus
- 1 laminated Oculus Go VR warnings notice
- 1 Technology How-To Guide spiral-bound booklet – glossy card
- 1 VR in Libraries spiral-bound booklet
- 1 Keep Talking and Nobody Explodes: Bomb Defusal Manual spiral-bound booklet
- 1 Clipboard
- 1 Feedback form
- Contents checklist
- Plastic zippered bag with cleaning supplies:
- 1 pack Purell wipes
- 1 bag anti-static screen cleaners
- 1 bag grey screen cleaning micro cloth
- Virtual Reality (ALA Center for Futures of Libraries)
- In a Virtual World: How school, academic, and public libraries are testing virtual reality in their communities (American Libraries, 2018)
- How Maryland Libraries Are Using Virtual and Augmented Reality (and How Your Library Can Too) (WebJunction
- VR Meets the Real World (Library Journal, 2018)
Viewing Virtual Reality
- The Best VR (Virtual Reality) Headsets for 2019 (PC Magazine)
- HTC Vive review (PC Magazine)
- Oculus Rift review (PC Magazine)
Educational apps for virtual reality
- The VR Classroom: Virtual Reality Apps for Learning on IOS and Android (DIY Genius, 2017)
- 20 Top Virtual Reality Apps that are Changing Education (The Tech Edvocate, 2017)
- The Top 10 Educational VR Apps Of 2018: Use VR to train your brain rather than just continually shoot stuff (VR Focus, 2018)
- 7 Top Educational Virtual Reality Apps (Getting Smart, 2017)
- GuideWELD® VR welding simulator (Proprietary System)
- Embodied Labs
VR in Education
- Virtual Education: How Virtual Reality Tech is Used in Education at UO
- Dexter Elementary Students Learn Through Virtual Reality
- How to Improve Brain Power? Try Virtual Reality for a Sharper Mind
- Making Virtual Reality a Reality in Today’s Classrooms
- New Virtual Reality Program Teaches Children About Road Safety
- ASU Online Biology Course is First to Offer VR Lab in Google Partnerships
- Using Virtual Reality to Bring Students Closer to the Lessons
- Stanford Study Finds VR Makes People More Compassionate Than Other Media
- Using Virtual Reality For Education – TEDxYouth
- Virtual Reality Could Help Students Remember Better, New Research Says
Business and VR
- Alaska Airlines 2018 VR Trial
- Oculus Co-Founder: VR Wouldn’t Go Mass Market If You Gave It Away for Free (Extreme Tech, Nov 2018)
- An Augmented Reality Business Card?
- Ikea’s New App Flaunts What You’ll Love Most About AR
- Volvo Uses VR to Let Customers Test Drive a Volvo on A Mountain Drive
- Matterport Hotel Virtual Tour Example Walkthrough
- Home Depot’s Project Color App Let’s You Test Paint Colors
- Sephora is Betting Big on Augmented Reality for Beauty
- L’Oréal Joins YouCam Makeup, Perfect Corp.’s AR Makeover App
- North Face Gave Shoppers VR Experience That Suddenly Got Awesomely Real
- Walmart Files Patents For At-Home Virtual Reality Shopping
- Macy’s Reduces Return Rates With Help of Virtual Reality Technology
- How Virtual Reality Is Changing The World Of Advertising
- Car Shopping in VR: 3D VR Enables New Ways for People to Choose Vehicles
Health and VR
- Virtual reality to help detect early risk of Alzheimer’s
- Augmented & Virtual Reality in Surgery
- Virtual Reality A Hit at NY Rehab Facility
- How Virtual Reality Can Help Those With Autism
- Therapists Explore Virtual Reality to Help Patients
- Virtual Reality for Physical Therapy
- WIU Computer Sciences Creates VR Program for Students w/Disabilities
- Virtual Reality: Alternative To Marijuana & Opioids For Pain Management
- Virtual Reality Helps Cure Real-Life Fear of Heights, Study Finds
- How Virtual Reality Can Boost Your Workout
- Scared of Heights? Spiders? VR Therapy Offers Cures
- VR May Help Students Experience Life With Dementia First Hand
- The Virtual Reality Game Gathering Data for Dementia Researchers
- Virtual Reality Helps Cure Real-Life Fear of Heights, Study Finds
- ‘Virtual Tumour’ New Way to See Cancer
- Virtual Reality Helps Calm Children in the ER, Doctor Says
- Using Virtual Reality, Researchers Get a Closer Look at Autoimmune Disease
- How Virtual Reality Might Help Fight Recurring Nightmares
Tips/Tutorials for Creating VR
- 8 Tips for Producing VR Projects (BBC)
Discussion of BBC’s lessons learned in producing VR products. Links to several Oculus features.
- Getting Started with Unity and the HTC Vive (EdTech)
Overview of the Unity creation system.
- Here’s how you can make a 360 VR app in 10 minutes with Unity
- How to capture, edit and composite immersive video for VR, YouTube, Facebook and more
Discussion of techniques and hardware to capture 360-degree video.
- HTC Vive Tutorial for Unity (RayWenderlich)
Learn how to use the HTC Vive with Unity! Grab and throw objects, shoot lasers and teleport around an area.
To borrow a kit, you will need to be enrolled in the CSL Resource Kit Borrowing Program. Your “Kit account” is the same as your CSL Book Club account if you participate in that program. If you already have a CSL Book Club user number and password, skip to step 4 below.
- Go to https://cslkits.cvlsites.org/enroll/
- Complete and submit the enrollment form.
- You will receive an email with a user number and password for your library within a short time.
- Go to our online resource catalog at https://csl.catalog.aspencat.info/
- Login into your CSL account using the “Login” button at the top right of the screen.
- Use the Search bar, or browse for “Resource Kit”, to find the Kit you want to borrow.
- Place a Hold on the desired kit.
- The loan period is 2 months. If the kit is available, it will be sent to you the next business day via the Statewide courier. If it is checked out to another library, your hold will remain in place until the item is available or you cancel the hold.
- Please remember to submit feedback either on the paper form included on the clipboard in the kit or online at – https://docs.google.com/forms/d/e/1FAIpQLSdq7heJdn8StKhTGWHVwEcr9Pbl_K_KYFfCv3glbgBKNlj08A/viewform
The kits are not available for loan to out-of-state libraries, or organizations other than libraries, at this time. Kits cannot be reserved for a specific date in the future.
Contact Kit Support (303-866-6900) with questions.
Returning the kit
As you prepare to return the kit, please verify that it is complete using the Kit Contents checklist on the back cover of the included binder. Be sure to include your completed Feedback Form so that we can improve the experience for everyone.
Virtual Reality Kits – Oculus Quest 2 (coming soon)
Escape Room Adventure Kits (coming soon)